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Optimized for Performance and Flexibility

Vision Engine 8 provides a powerful and versatile multi-platform runtime technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. Providing a well-designed, clean and object-oriented C++ API, the technology includes a wide variety of features that break through technical barriers and open up a range of possibilities for game developers.

Large, Customizable Feature Set

Engineered with creative and technical freedom in mind, the Vision Engine allows you to easily create your own rendering pipeline, integrate the physics system of your choice, or write your own animation code. Additionally, Trinigy´s game engine provides a large set of convenient high-level and low-level helper classes to make customization as easy as possible.

At the same time, an extensive set of out-of-the-box features reduces the development time and cost of your project. Lights and shadows, radiosity, animations, normal maps, particles, post-processing and much more - all these features are right at your fingertips once you have installed the Vision SDK.

High-Performance, Highly Stable Rendering

The Vision Engine´s rendering core has been designed for performance and stability, allowing highly detailed, realistic scenes to be rendered with maximum visual fidelity.

Shipped with complete source code, the default rendering pipeline serves as an ideal starting point for your game project, providing an extensive set of fully integrated features such as:

  • Normal maps, specular color and specular exponent maps, and virtual displacement maps
  • Radiosity-based, normal-mapped illumination with light grid and light maps
  • Dynamic illumination with advanced dynamic shadowing techniques, configurable attenuation, projected lights, and much more
  • Shadow maps, variance shadow maps, and cascaded shadow maps
  • Powerful multi-threaded particle engine
  • Overlay and GUI rendering
  • HDR and post-processing
  • Efficient instancing system for static and dynamic geometry
  • Powerful large terrain solution for vast, streamed landscapes, including Level of Detail support, holes in terrain, and seamless integration with complex indoor scenes.
  • Support for complete forward and deferred rendering pipelines, conveniently switchable and configurable in vForge. Both rendering pipelines are easily extensible by developers.

The Vision Engine uses a combination of efficient visibility culling techniques - including hardware occlusion query, portals, and quadtrees/octrees - to achieve consistently high frame rates.

Engine Extensibility

The SDK ships with many plug-ins that extend the core engine´s feature set. These plug-ins can easily be customized and extended and include:

  • Physics bindings, i.e. the Vision Engine´s own physics system can easily be replaced by 3rd party physics using the game engine´s physics interface
  • Other 3rd party middleware integrations such as Kynapse AI or IDV SpeedTree
  • Advanced visual effects such as volumetric lights and volumetric shadows
  • Particle and cloth simulation including forces, many emitter types, customizable constraint types, and collision geometry
  • Cinematic playback
  • Sound modules with full support for 3D sound and sound occlusion as well as streaming on all platforms.
  • A comprehensive LUA-based scripting solution, which is fully integrated into the SDK´s WYSIWYG workflow.

Customizable Streaming

The Vision Engine provides a powerful yet easily customizable streaming solution that is an ideal solution for vast yet highly detailed landscapes and large indoor/outdoor environments. Almost all resource types can be streamed in the background, including geometries, terrain, textures, shader libraries, animations, and much more.

Streaming is fully integrated into the Vision Engine´s scene editor, vForge, with its completely intuitive WYSIWYG workflow.

Optimized Platform Performance

The Vision Engine has been designed to provide exceptional high performance with a small memory footprint on all supported hardware platforms. A hand-tuned system of platform-specific optimizations ensures that both modern PCs and game consoles realize their maximum potential.

Featured Screenshots

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