Vision Engine 8 provides a powerful and versatile multi-platform runtime technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. Providing a well-designed, clean and object-oriented C++ API, the technology includes a wide variety of features that break through technical barriers and open up a range of possibilities for game developers.
Engineered with creative and technical freedom in mind, the Vision Engine allows you to easily create your own rendering pipeline, integrate the physics system of your choice, or write your own animation code. Additionally, Trinigy´s game engine provides a large set of convenient high-level and low-level helper classes to make customization as easy as possible.
At the same time, an extensive set of out-of-the-box features reduces the development time and cost of your project. Lights and shadows, radiosity, animations, normal maps, particles, post-processing and much more - all these features are right at your fingertips once you have installed the Vision SDK.
The Vision Engine´s rendering core has been designed for performance and stability, allowing highly detailed, realistic scenes to be rendered with maximum visual fidelity.
Shipped with complete source code, the default rendering pipeline serves as an ideal starting point for your game project, providing an extensive set of fully integrated features such as:
The Vision Engine uses a combination of efficient visibility culling techniques - including hardware occlusion query, portals, and quadtrees/octrees - to achieve consistently high frame rates.
The SDK ships with many plug-ins that extend the core engine´s feature set. These plug-ins can easily be customized and extended and include:
The Vision Engine provides a powerful yet easily customizable streaming solution that is an ideal solution for vast yet highly detailed landscapes and large indoor/outdoor environments. Almost all resource types can be streamed in the background, including geometries, terrain, textures, shader libraries, animations, and much more.
Streaming is fully integrated into the Vision Engine´s scene editor, vForge, with its completely intuitive WYSIWYG workflow.
The Vision Engine has been designed to provide exceptional high performance with a small memory footprint on all supported hardware platforms. A hand-tuned system of platform-specific optimizations ensures that both modern PCs and game consoles realize their maximum potential.
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