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homepage / news / events
2010-03-09 - 2010-03-13
GDC 2010

Trinigy will be coming to GDC with a full line-up of customer, partner and product presentations. To schedule a private meeting, contact Trinigy today, or check out one of these great demonstrations.

Vision Engine 8 Presentations:

 

Date / Time: March 11, 12 and 13, 10:30am and 2pm

Location:  Trinigy Booth 1334

Speaker: Various

Learn what sets Vision Engine 8 apart from the competition, including the Perforce integration, the Havok Physics integration, Intel 6-core hyperthreaded processor support and more.

"DIZZEL" Presentation

Date / Time: March 12, 4:30pm – 5:30pm

Location: Room 302 (South Hall)

Speaker: SungHoon Ko (Neowiz)

Neowiz will present the newly designed animation and aiming system it developed for the recently released massively multi-player third-person shooter, DIZZEL. Click here for more info.

"Arcania – A Gothic Tale" Presentation

Date / Time:  March 11, 2:00pm, March 13, 12:00pm

Location:  Trinigy Booth 1334

Speaker: Daniel Miller (Spellbound Development Director), Jean-Marc Haessig (Spellbound Art Director)

Germany's veteran studio Spellbound Entertainment will reveal how the flexibility of the Vision Engine produced superb visuals in the seamless streaming open world environment of their Fantasy RPG title Arcania – A Gothic Tale. This is the first time Spellbound will show this title publicly!

"Settlers 7" Demonstration

Date / Time: Ongoing

Location:  Trinigy Booth 1334

Trinigy's booth will also feature a playable demo of Ubisoft's upcoming and highly anticipated game, The Settlers 7: Paths to a Kingdom The game, which was developed by Blue Byte, is due to launch shortly after the Game Developer's Conference.


Partner Presentations:

Autodesk 

Date / Time: TBD

Location:  Trinigy Booth 1334

Speaker: TBD

Experience the easy, unrestrictive workflow between Max, Maya and Trinigy's Vision Engine.

Havok

Date / Time: March 11 and 12, 3:30pm

Location:  Trinigy Booth 1334

Speaker: Fabian Roeken (Trinigy) / Dave Gargan (Havok VP of Engineering)

Learn how to access all of functionality of Havok Physics from within Vision Engine 8.

Ikinema

Date / Time: March 11, 2:30pm

Location:  Trinigy Booth 1334

Speaker: Alexandre Pechev (Ikinema CEO)

Learn about Vision Engine's integration with Ikinema, a natural, generic and fast full-body solver for games and off-line animation.

Intel

Date / Time: March 11 and 12, 11:30am

Location:  Trinigy Booth 1334

Speaker: Dag Frommhold (Trinigy) / Lee Machen (Intel)

Witness the power of Intel's Core i7 processors with this Vision Engine / Havok Physics demonstration.

MASA

Date / Time: March 11 and 12, 3:00pm

Location:  Trinigy Booth 1334

Speaker: Cory Kumm (MASA Product Mgmt)

Learn about MASA's revolutionary 3-way solution for serious games customers, featuring Natural Motion and Vision Engine.

Mixamo

Date / Time: March 11, 11:00am, March 12, 1pm.

Location:  Trinigy Booth 1334

Speaker:  Fabian Roeken (Trinigy) / Stefano Corazza (Mixamo CTO)

See how easy it is to update character animations in-game, on-the-fly.

Natural Motion

Date / Time: March 11 and 12, 12:30pm

Location:  Trinigy Booth 1334

Speaker: Jeff Spaulding (Tech Manager)

Experience Natural Motion's morpheme:connect and its seamless workflow with Vision Engine.

xaitment

Date / Time: March 11 and 12, 5:00pm, March 13, 12:30pm

Location:  Trinigy Booth 1334

Speaker:  Alex Siefert (xaitment Engineer)

Learn more about xaitMap and xaitControl, and how xaitment's graphical AI solution works with Vision Engine.

Outside Presentations:

Trinigy's Vision Engine can also be seen in the Autodesk Booth (#912), the Intel Booth (#1212) and the Nvidia Booth (#1702).

All times shown above are Pacific Standard Time.