Trinigy will be coming to GDC with a full line-up of customer, partner and product presentations. To schedule a private meeting, contact Trinigy today, or check out one of these great demonstrations.
Vision Engine 8 Presentations:
Date / Time: March 11, 12 and 13, 10:30am and 2pm
Location:Trinigy Booth 1334
Speaker: Various
Learn what sets Vision Engine 8 apart from the competition, including the Perforce integration, the Havok Physics integration, Intel 6-core hyperthreaded processor support and more.
"DIZZEL" Presentation
Date / Time: March 12, 4:30pm – 5:30pm
Location: Room 302 (South Hall)
Speaker: SungHoon Ko (Neowiz)
Neowiz will present the newly designed animation and aiming system it developed for the recently released massively multi-player third-person shooter, DIZZEL. Click here for more info.
"Arcania – A Gothic Tale" Presentation
Date / Time:March 11, 2:00pm, March 13, 12:00pm
Location:Trinigy Booth 1334
Speaker: Daniel Miller (Spellbound Development Director), Jean-Marc Haessig (Spellbound Art Director)
Germany's veteran studio Spellbound Entertainment will reveal how the flexibility of the Vision Engine produced superb visuals in the seamless streaming open world environment of their Fantasy RPG title Arcania – A Gothic Tale. This is the first time Spellbound will show this title publicly!
"Settlers 7" Demonstration
Date / Time: Ongoing
Location:Trinigy Booth 1334
Trinigy's booth will also feature a playable demo of Ubisoft's upcoming and highly anticipated game, The Settlers 7: Paths to a Kingdom The game, which was developed by Blue Byte, is due to launch shortly after the Game Developer's Conference.
Partner Presentations:
Autodesk
Date / Time: TBD
Location:Trinigy Booth 1334
Speaker: TBD
Experience the easy, unrestrictive workflow between Max, Maya and Trinigy's Vision Engine.
Havok
Date / Time: March 11 and 12, 3:30pm
Location:Trinigy Booth 1334
Speaker: Fabian Roeken (Trinigy) / Dave Gargan (Havok VP of Engineering)
Learn how to access all of functionality of Havok Physics from within Vision Engine 8.
Ikinema
Date / Time: March 11, 2:30pm
Location:Trinigy Booth 1334
Speaker: Alexandre Pechev (Ikinema CEO)
Learn about Vision Engine's integration with Ikinema, a natural, generic and fast full-body solver for games and off-line animation.
Intel
Date / Time: March 11 and 12, 11:30am
Location:Trinigy Booth 1334
Speaker: Dag Frommhold (Trinigy) / Lee Machen (Intel)
Witness the power of Intel's Core i7 processors with this Vision Engine / Havok Physics demonstration.
MASA
Date / Time: March 11 and 12, 3:00pm
Location:Trinigy Booth 1334
Speaker: Cory Kumm (MASA Product Mgmt)
Learn about MASA's revolutionary 3-way solution for serious games customers, featuring Natural Motion and Vision Engine.