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2010-03-09
Punchers Impact and Firefly bank on Trinigy
2010-03-03
Trinigy Announces GDC 2010 Line-Up
 
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Vijay Thakkar
Lead Programmer at Robot Entertainment

"The Vision Engine has clearly been designed with a focus on a powerful set of engine features that do not compromise full developer flexibility. Throughout our evaluation of the industry's premium engines, the Vision engine consistently stood out in terms of performance and how quickly our developers could see their ideas running in game. The stellar level of support, integration of 3rd party technologies and robust architecture made choosing the Vision Engine an easy decision for our studio and has allowed us to quickly build momentum on our new project."



Dietmar Meschede
Head of Programming at Ubisoft studio Blue Byte

"We have been evaluating multiple technologies. Trinigy's Vision Engine and their outstanding support convinced us all along the line. They are a perfect fit for us."



Simon Bradbury
Founder & Director at Firefly Studios

"We are delighted with the Vision Engine and with the excellent support we are receiving from Trinigy. Vision does not only provide an impressive set of out-of-the-box features, but also possesses the flexible architecture necessary to create an ambitious multiplatform Next-Gen title we have in our pipeline."




Jay Shin
Executive Producer

"Generating real life terrains in the game was one of our major task involving time consuming efforts. Using the vForge and terrain tool greatly helped our development team by generating both efficiency & quality. The engine provides great support for our game designers, graphic artists and programmers to work collaboratively. Vision now serves as a strong foundation for our project."



Nick Pavis
CEO

"During an extensive evaluation we found a robust, mature toolset and development environment enabling our team to quickly test our ideas and make changes in real-time. The Vision Engine provides the perfect platform for the team to fully realize our creative vision. Developers evaluating engines need to put Trinigy's Vision Engine on their list."



Jan Wagner
Development Supervisor at Take 2 Interactive

"'The Show' is an ambitious, innovative and technologically challenging RTS title for PC by SixteenTons Entertainment. For the development, Sixteen Tons Entertainment has once again chosen Trinigy's Vision Engine, which has proven to be a reliable and powerful technology already".



Andreas Speer
Studio Manager at Spellbound

"In addition to the Vision engine, we have thoroughly evaluated a number of competing technologies. In the end, we decided in favour of the Vision engine due to the combination of a comprehensive feature set, high performance and very reliable, competent support."



Jae-Young Kim
Producer at NeoWiz Inc.

"Vision not only has high performance graphics abilities but also an excellently-structured and flexible engine architecture, so game developers can create a great game with ease. Besides that, a comprehensive and well-integrated tool set provides us with a smooth and more effective workflow."



Ralph Stock
Managing Director of SixteenTons Entertainment

"In addition to the Vision engine's extensive feature set, the excellent support provided by Trinigy was one of the major reasons contributing to our decision."