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homepage / products / vision 7 game engine / 3rd party integration

To simplify your workflow and provide you with more creative options out-of-the-box, Vision Engine 7 ships with a wide range of integration plug-ins for popular 3rd party middleware solutions:

SpeedTree Vegetation Rendering
The de facto standard for rendering realistic tree and vegetation is available as a plugin for the Vision Engine. This makes it very easy to add rendering of complete forests to your application without long development time or sacrificing performance. Populating whole forests is a matter of a few mouse clicks with our WYSIWYG editor vForge.

PhysX™ by NVIDIA
PhysX™ is one of the premier physics solutions. The PhysX™ integration provided as part of the Vision SDK allows you to easily add ultra-realistic physics to your application. You can interactively test and tweak physics settings in vForge´s "Play The Game" mode directly in the scene editor.

Kynapse AI
Kynapse for games is the most widely used A.I. middleware within the game development community and brings innovation like 3D dynamic topology analysis and efficient production tools for automatic path-finding to the Vision engine. A Kynapse plugin and multiple Kynapse engine samples make it easy to start working with Kynapse AI and Vision.

Scaleform GFx
Scaleform GFx is a high-performance media Flash® vector graphics engine. Using Scaleform GFx, companies can change from a programmer-centric static UI development environment to an artist-driven dynamic UI and animated texture production pipeline..

Quazal Net-Z
Quazal Net-Z® is the most advanced distributed game state engine available on the market, providing game developers with an easy-to-use SDK that packs all the features required for videogames, from real-time data propagation for fast-paced games to synchronized game inputs for deterministic simulations.

FMOD Ex
FMOD is a cross platform audio library and toolset to let artists easily implement the latest audio technologies into a title. The Vision binding allows artists to place 3D sounds in the vForge WYSIWYG environment and to define sound collision geometry.

ProFX 2
ProFX is the leading middleware for authoring and on-the-fly rendering of procedural textures. This is the ideal solution for games that have a limited bandwidth for content download. Vision smoothly integrates loading procedural texture definitions into the resource management system.

Bullet physics
Bullet is an open source software physics engine, developed by Erwin Coumans and published under the zlib license. Bullet is available on Playstation 3, XBox 360, Wii and Windows PC.

OpenAL
OpenAL (Open Audio Library) is a software cross-platform audio API, hosted (and largely developed) by Creative Technology. It is designed for efficient rendering of multichannel three dimensional positional audio and available on Xbox 360 and Windows PC.

morpheme™
NaturalMotion´s morpheme™, is the industry´s first graphically authorable animation engine designed to give animators full control over the look of their animations in-game by allowing them to author and preview blends, blend trees and transition graphs in real time.

DMM (Digital Molecular Matter)
DMM is a technology to simulate "material physics", or the dynamic behavior of objects made of realistic materials. DMM handles soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system. These capabilities distinguish DMM from rigid-body systems, which are limited to idealized rigid materials and are unable to simulate the deformation and fracture of real-world objects with the kind of kinetic fidelity that makes things seem real.

NetDog MMO network solution
NetDog is an out-of-the-box, highly scalable networking solution for developers of Massively Multiplayer Online Games and Virtual Worlds. NetDog is easy-to-use, flexible, and game-engine independent, helping developers bring worlds to market faster, easier and cheaper by creating scalable, high performance networks that support millions of users.

Havok Physics™ 
Havok Physics™ is the proven leader in real-time collision detection and physical simulation solutions. Havok Physics offers the fastest, most robust simulation technology available, which is why it has become the gold standard within the games industry. Havok Physics has been chosen by leading game developers in over 200 launched titles and hundreds more in development.

xaitment
A partner of the German Research Center for Artificial Intelligence, xaitment has served customers with AI and game design tools since 2004. Their mission - to create lifelike AI for games and simulations - led to the development of the xaitment AI game tools, highly customizable and highly modular development solutions that save production costs while helping development teams effectively reach their creative potential.

Mixamo
Mixamo is an online 3D animation service that accelerates the character production process up to five times.  3D game studios can create AAA-quality character animations much faster than traditional motion-capture and keyframing processes require.  Mixamo provides game artists with real-time, director-level customization controls, automatic retargeting, and the highest-quality motion data that has been cleaned and looped.  Mixamo is currently being used by top-talent 3D game developers around the world.

Fork Particle
Fork Particle is the leading real-time particle effects middleware for video games. The Fork Particle SDK and Trinigy´s Vision Engine integration is an out-of-box solution for runtime and scene editor vForge which lets you forgo programming considerations and enables focus on content development. Artists can easily create fantastic particle effects with the Fork Particle Studio effects editor. The runtime integration is cross platform and utilizes
Vision Engine´s runtime multi-threaded architecture.

IKinema™
IKinema is a new-generation full-body solver that allows effortless run-time control of ANY character during game play to achieve full adaptation to the scene for a truly new run-time game animation experience. Bones can be manipulated by specifying position, orientation and force tasks and the full-body solving produces natural and life-like motion. IKinema supports retargeting and blends animation with IK constraints. IKinema supports Centre of Gravity control and balance in the full-body solution. IKinema is fast and can control dozens of characters for truly new game experience.